

The elevator in the picture goes to SCP-049’s containment chamber, in which he spawns. Unlike in LCZ, rooms in HCZ do not have codenames. It contains most of the game’s SCP objects. After 15 minutes have passed, all doors in LCS including checkpoint doors and elevator systems are locked, and everywhere inside LCZ a deadly gas starts spreading and killing every living object inside LCZ. Upon the start of the game, an LCZ Decontamination Process starts. It contains various weapons, two workstations (See Weapons section), ammo, weapon manager tablets and grenade containers. Once you have a keycard with Light Weaponry Access, you can enter this room. The computer room is pretty self-explanatory. Some rooms in the LCZ are more important than others, since they can contain items that can aid you in your escape. In this case the number represents the SCP object (with the exception of PT))ĮX-A: Exit leading to the elevator system AĮX-B: Exit leading to the elevator system B Rooms of interest Some codenames are also accompanied by a number, but they don’t mean anything (Unless it’s a containment chamber. Each room in LCZ has a codename, which is displayed above the door which leads to the room described.
